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Resources/Toolkit for education

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Lessons can be adjusted, however this is a standard template that we recommend
<u>▶ Lesson 1: Learning about the building blocks</u>
<br>In this lesson, the teacher will address the periodic table, basic raw materials and some tools that can be used to construct things using the building blocks of life. It will be a very informative lesson, which helps the learners understand that we can design and build almost anything, using our knowledge of materials and tools, to cater our needs. This lesson aims to open up the learners minds to what can be done.
<u>▶ Lesson 2: Exploring products to potentially test</u>
<br>The fun part really starts now for the learner, where they can explore a product to test and they can choose any product they have access to, which they can sensibly test in the classroom. Through this lesson, learners can discuss in groups, what they would like to test and learners may study the same product if they choose to, although we recommend that it would be better if learners could pick different products from one another. By now the learner has a list of potential products they can test, now they must use the WikiDesign.world website search engine to see if an article has been made on that product and if so, they may continue with this product, however they must only address problems not found by other contributors, otherwise they can choose another product which has not been addressed at WikiDesign.world.
<br>15 minutes create a questionnaire
<u>▶ Lesson 3: Testing the product and addressing problems </u>
<br>By now, the learner is excited to test the product and put their trials into action. It is important to use the test log to record the learner's findings, addressing any notable problems along the way. The learner needs to look beyond themselves, to the view points of other potential users of the product, to identify problems brands may of overlooked. At this stage the learner is only required to address the outcomes and problems, not to solve them. Testing should identify the following aspects & capabilities of the product: 1. lifespan/range 2. features/style 3. cleaning/restoration 4. recyclable/waste. Optionally as homework, the learner can use the internet to identify common problems with their chosen product, to help them devise better solutions in lesson 4.
<br>45 minutes following and completing the test log
<u>▶ Lesson 4: Problem solving and solution engineering </u>
<br>Now the learner has identified one or more problems with the product through testing it; the learner is now required to use their creative mind, to see how the product can be improved by solution to combat these notable problems. In suggesting a solution to the problem, the learner must also visualise if their solution poses new problems and if so, how can these problems be combatted to develop an even better solution. Furthermore, looking at the potentially improved product, the learner must also identify how can the product be cleaned and recycled better.
<u>▶ Lesson 5: Submit your contribution to WikiDesign.world</u>
<br>This step is highly beneficial to helping improve the products we all experience, where learners can see that their work is going to contribute to the world that we all live in. Learners by now should have a product highlighted, a number of problems found with the product and suggestions which can improve the product, alongside better cleaning and recycling practices for the product, including any sources they used. In the event that learners have chosen the same product, they will have to create a joint page/contribution. The learner's contribution can be written very simply, where the teacher will show the learners how to create a page or contribute to a page properly, where the learner will fill in the gaps for their contribution. Once the learner has filled in the gaps within the new/existing page, then the submission can be sent.
<br><br><u>Notes:</u><br>1. Lesson 2 and 5 require access to a computing lab or laptops.<br>2. It is recommended for the teacher to familiarise themselves with the page creation/contribution process<br>3. The teacher may choose to do a single product for the entire class, where the contribution will be a class contribution.